Using Singletons in Unity
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A singleton is a special class that can only have one instance. Because of this, it’s super-easy to reference functions inside a singleton from another class. Singletons can talk to other singletons, and non-singleton classes can talk to singletons, but singletons can not talk to non-singleton classes.
Here’s an example were we use singletons to send debug messages, change a text box, and instantiate a prefab:
Without using singletons, we might try and access a ui component from a player script like this:
But using singletons, the method calls to the singletons are made from the player script like this:
And here are our GameManager, UIManager and SpawnManager scripts: