Using Signal Emitters And Receivers To Load Scenes From Timeline

I’ve created a scene that uses a Signal Emitter as a trigger to load another scene. The Signal Emitter has been added to the Timeline of the Director on the first scene:

I’ve created a script that loads the new scene:

And added the Signal Receiver to the Signal Emitter:

After adding the new scene to the Build Settings:

I’m ready to play:



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Richard Morgan

Richard Morgan


Unity and Flutter developer interested in creating mixed-reality applications.