New Unity Input System Framework Retrospective

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Upgrading a project from a legacy input system to the New Unity Input System is something many Unity developers will experience during their careers. It’s a common request because the new input system is so much more flexible and easy to work with.

Once the input action set is created, the process of adding it to a script is very simple:

  1. Create a reference to the input actions set
  2. Create a new instance of the input actions
  3. Subscribe to the action

Started, Canceled and Performed actions are built in and easy to reference and use.

In this series we’ve converted Player Movement and

Interactions:

Drone Controls:

Fork Lift Control:

Crate Destruction:

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Richard Morgan
Richard Morgan

Written by Richard Morgan

Unity developer interested in AI integrations.

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