New Unity Input System Framework Retrospective
Nov 19, 2022
Upgrading a project from a legacy input system to the New Unity Input System is something many Unity developers will experience during their careers. It’s a common request because the new input system is so much more flexible and easy to work with.
Once the input action set is created, the process of adding it to a script is very simple:
- Create a reference to the input actions set
- Create a new instance of the input actions
- Subscribe to the action
Started, Canceled and Performed actions are built in and easy to reference and use.
In this series we’ve converted Player Movement and
Interactions:
Drone Controls:
Fork Lift Control:
Crate Destruction: