Creating an Action Map with Unity
Aug 16, 2022
Let’s create an action map for our dog. Here are the inputs:
Bark Action (Space key)
Walk Action (WASD keys)
Run Action (Left Shift held down for more than 1 second)
Die Action (D + F keys at the same time)
The Bark Action is a button:
And it’s bound to the Space key:
Walk is a Value Action:
Bound to a 2D Vector:
Run is a Value Action:
With a Hold Interaction and a Hold Time of 1:
Die is a Button:
with a Composite One Modifier:
Now the Actions have been mapped and applied to the Input System delegate and ready to use.