3rd Person Follow, Orbital, Tracked Dolly, and Transposer in Cinemachine

Let’s make 4 of the most popular kinds of cameras using Unity. We’ll use this simple capsule as our target along with a plane and some landscape in the background for reference. After creating 4 new virtual cameras here are the settings and the results.

Here’s an example of a Transposer camera:

The transposer camera is going to track the target at a set distance and angle, but with some smoothness. Here are the settings used above:

Note that Binding Mode has been set to World Space in the above example. To see the camera swing with the rotation of our target, we can set the Binding Mode to Lock To Target With World Up and get this result:

Here’s an example of a 3rd person camera:

The 3rd person camera is going to track along with our target as you would expect to see in 3rd person. Here are the settings:

Here’s an example of an Orbital camera:

The Orbital Transposer creates a ring around the target and floats around the ring, anticipating the movement of the target. Here are the settings used above:

Here’s an example of a Tracked camera:

Tracked cameras move on a pre-determined path while following the target. Here are the settings:

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